Export split setting

Avoids the 1GB file limit imposed by browsers and also lowers memory requirements per exported block.
This commit is contained in:
erew123 authored and GitHub committed 2024-01-08 12:54:14 +00:00
1 parent 70d385133d
commit c1bc1f26cd
1 file changed
+34 -9
@@ -602,6 +602,15 @@
<button onclick="exportToJSON()" style="margin-right: 10px;">Export List as JSON</button> <button onclick="exportToJSON()" style="margin-right: 10px;">Export List as JSON</button>
<button onclick="importFromJSON()" style="margin-right: 10px;">Import JSON to list</button> <button onclick="importFromJSON()" style="margin-right: 10px;">Import JSON to list</button>
<button onclick="exportMP3()" style="margin-right: 10px;">Export to Wav</button> <button onclick="exportMP3()" style="margin-right: 10px;">Export to Wav</button>
<label for="splitEvery">Split every:</label>
<select id="splitEvery" name="splitEvery">
<option value="100">100</option>
<option value="200">200</option>
<option value="300">300</option>
<option value="400">400</option>
<option value="500" selected>500</option>
<option value="600">600</option>
</select>
<div id="paginationControls"> <div id="paginationControls">
<button id="prevPage" class="pagination-btn">Previous</button> <button id="prevPage" class="pagination-btn">Previous</button>
<span id="pageIndicator">Page 1 of X</span> <span id="pageIndicator">Page 1 of X</span>
@@ -625,45 +634,61 @@
<!-- Howler.js script inclusion --> <!-- Howler.js script inclusion -->
<script src="./howler.min.js"></script> <script src="./howler.min.js"></script>
<script type="module"> <script type="module">
// Import Crunker from the CDN
import Crunker from './crunker.esm.js'; import Crunker from './crunker.esm.js';
async function exportMP3() { async function exportMP3() {
const crunker = new Crunker(); const crunker = new Crunker();
const fileUrls = ttsList.map(item => item.fileUrl); const fileUrls = ttsList.map(item => item.fileUrl);
const splitEvery = parseInt(document.getElementById('splitEvery').value) || 500;
const progressIndicator = document.getElementById('progressIndicator'); const progressIndicator = document.getElementById('progressIndicator');
const progressText = document.getElementById('progressText'); const progressText = document.getElementById('progressText');
// Show progress indicator and update text
if (progressIndicator && progressText) { if (progressIndicator && progressText) {
progressText.textContent = 'Export';
progressText.style.color = 'black'; // Set the text color to black
progressIndicator.style.display = 'block'; progressIndicator.style.display = 'block';
progressText.textContent = 'Starting export...';
} }
try { try {
const audioBuffers = await crunker.fetchAudio(...fileUrls); for (let i = 0; i < fileUrls.length; i += splitEvery) {
const currentBatch = Math.floor(i / splitEvery) + 1;
const totalBatches = Math.ceil(fileUrls.length / splitEvery);
if (progressText) {
progressText.textContent = `Processing batch ${currentBatch} of ${totalBatches}`;
progressText.style.color = 'black'; // Set the text color to black
}
const batchUrls = fileUrls.slice(i, Math.min(i + splitEvery, fileUrls.length));
const audioBuffers = await crunker.fetchAudio(...batchUrls);
const combined = crunker.concatAudio(audioBuffers); const combined = crunker.concatAudio(audioBuffers);
const output = crunker.export(combined, "audio/wav"); const output = crunker.export(combined, "audio/wav");
crunker.download(output.blob, "combined_audio"); // This will download the file as 'combined_audio.mp3' crunker.download(output.blob, `combined_audio_part_${currentBatch}.wav`);
// Clear audioBuffers array to free up memory
audioBuffers.length = 0;
console.log(`Exported batch ${currentBatch} of ${totalBatches}`);
}
} catch (error) { } catch (error) {
console.error('Error combining files:', error); console.error('Error combining files:', error);
if (progressText) { if (progressText) {
progressText.textContent = 'Error during export!'; progressText.textContent = 'Error during export!';
} }
} finally { } finally {
// Hide progress indicator after completion or error if (progressIndicator && progressText) {
if (progressIndicator) {
progressIndicator.style.display = 'none'; progressIndicator.style.display = 'none';
progressText.textContent = ''; // Reset progress text
} }
} }
} }
// Attach exportMP3 to the window object to make it globally accessible
window.exportMP3 = exportMP3; window.exportMP3 = exportMP3;
</script> </script>
<script> <script>
///////////////////////////////////////// /////////////////////////////////////////