Улучшен дизайн кнопок SpinBox: добавлены современные стили, улучшена визуальная обратная связь, добавлены SVG иконки, оптимизированы размеры и отступы, улучшена читаемость значени
This commit is contained in:
1 parent
2b9165771b
commit
29dce906c5
6110 files changed
+775979
No files matched your search
@@ -0,0 +1,127 @@
|
||||
// Copyright (C) 2020 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
|
||||
|
||||
import QtQuick
|
||||
import QtQuick3D
|
||||
|
||||
Effect {
|
||||
readonly property TextureInput downsample2: TextureInput {
|
||||
texture: Texture {}
|
||||
}
|
||||
readonly property TextureInput downsample4: TextureInput {
|
||||
texture: Texture {}
|
||||
}
|
||||
property real gamma: 1 // 0.1 - 4
|
||||
property real exposure: 0 // -9 - 9
|
||||
readonly property real exposureExp2: Math.pow(2, exposure)
|
||||
property real bloomThreshold: 1
|
||||
property real blurFalloff: 0 // 0 - 10
|
||||
readonly property real negativeBlurFalloffExp2: Math.pow(2, -blurFalloff)
|
||||
property real tonemappingLerp: 1 // 0 - 1
|
||||
property real channelThreshold: 1
|
||||
readonly property real poissonRotation: 0
|
||||
readonly property real poissonDistance: 4
|
||||
|
||||
Shader {
|
||||
id: luminosityVert
|
||||
stage: Shader.Vertex
|
||||
shader: "qrc:/qtquick3deffects/shaders/luminosity.vert"
|
||||
}
|
||||
Shader {
|
||||
id: luminosityFrag
|
||||
stage: Shader.Fragment
|
||||
shader: "qrc:/qtquick3deffects/shaders/luminosity.frag"
|
||||
}
|
||||
|
||||
Shader {
|
||||
id: blurVert
|
||||
stage: Shader.Vertex
|
||||
shader: "qrc:/qtquick3deffects/shaders/poissonblur.vert"
|
||||
}
|
||||
Shader {
|
||||
id: blurFrag
|
||||
stage: Shader.Fragment
|
||||
shader: "qrc:/qtquick3deffects/shaders/poissonblur.frag"
|
||||
}
|
||||
|
||||
Shader {
|
||||
id: combiner
|
||||
stage: Shader.Fragment
|
||||
shader: "qrc:/qtquick3deffects/shaders/combiner.frag"
|
||||
}
|
||||
|
||||
Buffer {
|
||||
id: luminosity_buffer2
|
||||
name: "luminosity_buffer2"
|
||||
format: Buffer.RGBA8
|
||||
textureFilterOperation: Buffer.Linear
|
||||
textureCoordOperation: Buffer.ClampToEdge
|
||||
bufferFlags: Buffer.None
|
||||
sizeMultiplier: 0.5
|
||||
}
|
||||
Buffer {
|
||||
id: downsample_buffer2
|
||||
name: "downsample_buffer2"
|
||||
format: Buffer.RGBA8
|
||||
textureFilterOperation: Buffer.Linear
|
||||
textureCoordOperation: Buffer.ClampToEdge
|
||||
bufferFlags: Buffer.None
|
||||
sizeMultiplier: 0.5
|
||||
}
|
||||
Buffer {
|
||||
id: downsample_buffer4
|
||||
name: "downsample_buffer4"
|
||||
format: Buffer.RGBA8
|
||||
textureFilterOperation: Buffer.Linear
|
||||
textureCoordOperation: Buffer.ClampToEdge
|
||||
bufferFlags: Buffer.None
|
||||
sizeMultiplier: 0.25
|
||||
}
|
||||
|
||||
passes: [
|
||||
Pass {
|
||||
shaders: [ luminosityVert, luminosityFrag ]
|
||||
output: downsample_buffer2
|
||||
},
|
||||
Pass {
|
||||
shaders: [ luminosityVert, luminosityFrag ]
|
||||
commands: BufferInput {
|
||||
buffer: downsample_buffer2
|
||||
}
|
||||
output: luminosity_buffer2
|
||||
},
|
||||
Pass {
|
||||
shaders: [ blurVert, blurFrag ]
|
||||
commands: BufferInput {
|
||||
buffer: luminosity_buffer2
|
||||
}
|
||||
output: downsample_buffer2
|
||||
},
|
||||
Pass {
|
||||
shaders: [ blurVert, blurFrag ]
|
||||
commands: [
|
||||
SetUniformValue {
|
||||
target: "poissonRotation"
|
||||
value: 0.62831
|
||||
},
|
||||
BufferInput {
|
||||
buffer: luminosity_buffer2
|
||||
}
|
||||
]
|
||||
output: downsample_buffer4
|
||||
},
|
||||
Pass {
|
||||
shaders: [ combiner ]
|
||||
commands: [
|
||||
BufferInput {
|
||||
sampler: "downsample2"
|
||||
buffer: downsample_buffer2
|
||||
},
|
||||
BufferInput {
|
||||
sampler: "downsample4"
|
||||
buffer: downsample_buffer4
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in new issue
Block a user