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art/venv/Lib/site-packages/PyQt6/bindings/QtOpenGL/qopenglfunctions_2_1.sip
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// qopenglfunctions_2_1.sip generated by MetaSIP
//
// This file is part of the QtOpenGL Python extension module.
//
// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt6.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
%If (!PyQt_OpenGL_ES2)
class QOpenGLFunctions_2_1 : public QAbstractOpenGLFunctions
{
%TypeHeaderCode
#include <qopenglfunctions_2_1.h>
%End
public:
QOpenGLFunctions_2_1();
virtual ~QOpenGLFunctions_2_1();
virtual bool initializeOpenGLFunctions();
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
void glDepthRange(GLdouble nearVal, GLdouble farVal);
GLboolean glIsEnabled(GLenum cap);
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, SIP_PYOBJECT *params /TypeHint="int"/);
%MethodCode
GLint params[1];
sipCpp->glGetTexLevelParameteriv(a0, a1, a2, params);
a3 = qpyopengl_from_GLint(&sipIsErr, params, 1);
%End
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, SIP_PYOBJECT *params /TypeHint="float"/);
%MethodCode
GLfloat params[1];
sipCpp->glGetTexLevelParameterfv(a0, a1, a2, params);
a3 = qpyopengl_from_GLfloat(&sipIsErr, params, 1);
%End
void glGetTexParameteriv(GLenum target, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[int, Tuple[int, int, int, int]]"/);
%MethodCode
GLint params[4];
Py_ssize_t nr_params;
switch (a1)
{
#if defined(GL_TEXTURE_SWIZZLE_RGBA) || defined(GL_TEXTURE_BORDER_COLOR)
#if defined(GL_TEXTURE_SWIZZLE_RGBA)
case GL_TEXTURE_SWIZZLE_RGBA:
#endif
#if defined(GL_TEXTURE_BORDER_COLOR)
case GL_TEXTURE_BORDER_COLOR:
#endif
nr_params = 4;
break;
#endif
default:
nr_params = 1;
}
sipCpp->glGetTexParameteriv(a0, a1, params);
a2 = qpyopengl_from_GLint(&sipIsErr, params, nr_params);
%End
void glGetTexParameterfv(GLenum target, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[float, Tuple[float, float, float, float]]"/);
%MethodCode
GLfloat params[4];
Py_ssize_t nr_params;
switch (a1)
{
#if defined(GL_TEXTURE_SWIZZLE_RGBA) || defined(GL_TEXTURE_BORDER_COLOR)
#if defined(GL_TEXTURE_SWIZZLE_RGBA)
case GL_TEXTURE_SWIZZLE_RGBA:
#endif
#if defined(GL_TEXTURE_BORDER_COLOR)
case GL_TEXTURE_BORDER_COLOR:
#endif
nr_params = 4;
break;
#endif
default:
nr_params = 1;
}
sipCpp->glGetTexParameterfv(a0, a1, params);
a2 = qpyopengl_from_GLfloat(&sipIsErr, params, nr_params);
%End
const char *glGetString(GLenum name);
%MethodCode
sipRes = reinterpret_cast<const char *>(sipCpp->glGetString(a0));
%End
void glGetIntegerv(GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[int, Tuple[int, ...]]"/);
%MethodCode
GLint fixed_params[16], *params;
GLint nr_params;
GLenum query;
nr_params = qpyopengl_get(a0, &query);
if (nr_params == 0)
{
sipCpp->glGetIntegerv(query, &nr_params);
params = new GLint[nr_params];
}
else
{
params = fixed_params;
}
sipCpp->glGetIntegerv(a0, params);
a1 = qpyopengl_from_GLint(&sipIsErr, params, nr_params);
if (params != fixed_params)
delete[] params;
%End
void glGetFloatv(GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[float, Tuple[float, ...]]"/);
%MethodCode
GLfloat fixed_params[16], *params;
GLint nr_params;
GLenum query;
nr_params = qpyopengl_get(a0, &query);
if (nr_params == 0)
{
sipCpp->glGetIntegerv(query, &nr_params);
params = new GLfloat[nr_params];
}
else
{
params = fixed_params;
}
sipCpp->glGetFloatv(a0, params);
a1 = qpyopengl_from_GLfloat(&sipIsErr, params, nr_params);
if (params != fixed_params)
delete[] params;
%End
GLenum glGetError();
void glGetDoublev(GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[float, Tuple[float, ...]]"/);
%MethodCode
GLdouble fixed_params[16], *params;
GLint nr_params;
GLenum query;
nr_params = qpyopengl_get(a0, &query);
if (nr_params == 0)
{
sipCpp->glGetIntegerv(query, &nr_params);
params = new GLdouble[nr_params];
}
else
{
params = fixed_params;
}
sipCpp->glGetDoublev(a0, params);
a1 = qpyopengl_from_GLdouble(&sipIsErr, params, nr_params);
if (params != fixed_params)
delete[] params;
%End
void glGetBooleanv(GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[bool, Tuple[bool, ...]]"/);
%MethodCode
GLboolean fixed_params[16], *params;
GLint nr_params;
GLenum query;
nr_params = qpyopengl_get(a0, &query);
if (nr_params == 0)
{
sipCpp->glGetIntegerv(query, &nr_params);
params = new GLboolean[nr_params];
}
else
{
params = fixed_params;
}
sipCpp->glGetBooleanv(a0, params);
a1 = qpyopengl_from_GLboolean(&sipIsErr, params, nr_params);
if (params != fixed_params)
delete[] params;
%End
SIP_PYOBJECT glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type) /TypeHint="Union[Tuple[float, ...], Tuple[int, ...]]"/;
%MethodCode
int components;
switch (a4)
{
case GL_BGR:
case GL_RGB:
{
components = 3;
break;
}
case GL_BGRA:
case GL_RGBA:
{
components = 4;
break;
}
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_DEPTH_COMPONENT:
case GL_STENCIL_INDEX:
case GL_DEPTH_STENCIL:
{
components = 1;
break;
}
default:
components = 0;
}
Py_ssize_t length = components * a2 * a3;
switch (a5)
{
case GL_FLOAT:
{
GLfloat *data = new GLfloat[length];
sipCpp->glReadPixels(a0, a1, a2, a3, a4, a5, data);
sipRes = qpyopengl_from_GLfloat(&sipIsErr, data, length);
delete [] data;
break;
}
case GL_INT:
{
GLint *data = new GLint[length];
sipCpp->glReadPixels(a0, a1, a2, a3, a4, a5, data);
sipRes = qpyopengl_from_GLint(&sipIsErr, data, length);
delete [] data;
break;
}
case GL_UNSIGNED_INT:
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_24_8:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL_UNSIGNED_INT_5_9_9_9_REV:
{
GLuint *data = new GLuint[length];
sipCpp->glReadPixels(a0, a1, a2, a3, a4, a5, data);
sipRes = qpyopengl_from_GLuint(&sipIsErr, data, length);
delete [] data;
break;
}
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_BYTE_3_3_2:
case GL_UNSIGNED_BYTE_2_3_3_REV:
case GL_HALF_FLOAT:
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
default:
sipIsErr = 1;
PyErr_SetString(PyExc_ValueError, "pixel data format not supported");
}
%End
void glReadBuffer(GLenum mode);
void glPixelStorei(GLenum pname, GLint param);
void glPixelStoref(GLenum pname, GLfloat param);
void glDepthFunc(GLenum func);
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
void glLogicOp(GLenum opcode);
void glBlendFunc(GLenum sfactor, GLenum dfactor);
void glFlush();
void glFinish();
void glEnable(GLenum cap);
void glDisable(GLenum cap);
void glDepthMask(GLboolean flag);
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void glStencilMask(GLuint mask);
void glClearDepth(GLdouble depth);
void glClearStencil(GLint s);
void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glClear(GLbitfield mask);
void glDrawBuffer(GLenum mode);
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, SIP_PYOBJECT pixels /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a8, a7, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexImage2D(a0, a1, a2, a3, a4, a5, a6, a7, array);
%End
void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, SIP_PYOBJECT pixels /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a7, a6, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexImage1D(a0, a1, a2, a3, a4, a5, a6, array);
%End
void glTexParameteriv(GLenum target, GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexParameteriv(a0, a1, reinterpret_cast<const GLint *>(array));
%End
void glTexParameteri(GLenum target, GLenum pname, GLint param);
void glTexParameterfv(GLenum target, GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexParameterfv(a0, a1, reinterpret_cast<const GLfloat *>(array));
%End
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
void glPolygonMode(GLenum face, GLenum mode);
void glPointSize(GLfloat size);
void glLineWidth(GLfloat width);
void glHint(GLenum target, GLenum mode);
void glFrontFace(GLenum mode);
void glCullFace(GLenum mode);
void glIndexubv(SIP_PYOBJECT c /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_UNSIGNED_BYTE,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glIndexubv(reinterpret_cast<const GLubyte *>(array));
%End
void glIndexub(GLubyte c);
GLboolean glIsTexture(GLuint texture);
void glGenTextures(GLsizei n, SIP_PYOBJECT *textures /TypeHint="Union[int, Tuple[int, ...]]"/);
%MethodCode
GLuint *params = new GLuint[a0];
sipCpp->glGenTextures(a0, params);
a1 = qpyopengl_from_GLuint(&sipIsErr, params, a0);
delete[] params;
%End
void glDeleteTextures(GLsizei n, SIP_PYOBJECT textures /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_UNSIGNED_INT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glDeleteTextures(a0, reinterpret_cast<const GLuint *>(array));
%End
void glBindTexture(GLenum target, GLuint texture);
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, SIP_PYOBJECT pixels /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a8, a7, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexSubImage2D(a0, a1, a2, a3, a4, a5, a6, a7, array);
%End
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, SIP_PYOBJECT pixels /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a6, a5, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexSubImage1D(a0, a1, a2, a3, a4, a5, array);
%End
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
void glPolygonOffset(GLfloat factor, GLfloat units);
void glDrawElements(GLenum mode, GLsizei count, GLenum type, SIP_PYOBJECT indices /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a3, a2, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glDrawElements(a0, a1, a2, array);
%End
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, SIP_PYOBJECT pixels /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a10, a9, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexSubImage3D(a0, a1, a2, a3, a4, a5, a6, a7, a8, a9, array);
%End
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, SIP_PYOBJECT pixels /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a9, a8, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexImage3D(a0, a1, a2, a3, a4, a5, a6, a7, a8, array);
%End
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, SIP_PYOBJECT indices /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a5, a4, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glDrawRangeElements(a0, a1, a2, a3, a4, array);
%End
void glBlendEquation(GLenum mode);
void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, SIP_PYOBJECT data /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a6, GL_UNSIGNED_BYTE,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glCompressedTexSubImage1D(a0, a1, a2, a3, a4, a5, array);
%End
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, SIP_PYOBJECT data /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a8, GL_UNSIGNED_BYTE,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glCompressedTexSubImage2D(a0, a1, a2, a3, a4, a5, a6, a7, array);
%End
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, SIP_PYOBJECT data /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a10, GL_UNSIGNED_BYTE,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glCompressedTexSubImage3D(a0, a1, a2, a3, a4, a5, a6, a7, a8, a9,
array);
%End
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, SIP_PYOBJECT data /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a6, GL_UNSIGNED_BYTE,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glCompressedTexImage1D(a0, a1, a2, a3, a4, a5, array);
%End
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, SIP_PYOBJECT data /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a7, GL_UNSIGNED_BYTE,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glCompressedTexImage2D(a0, a1, a2, a3, a4, a5, a6, array);
%End
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, SIP_PYOBJECT data /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a8, GL_UNSIGNED_BYTE,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glCompressedTexImage3D(a0, a1, a2, a3, a4, a5, a6, a7, array);
%End
void glSampleCoverage(GLfloat value, GLboolean invert);
void glActiveTexture(GLenum texture);
void glPointParameteriv(GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glPointParameteriv(a0, reinterpret_cast<const GLint *>(array));
%End
void glPointParameteri(GLenum pname, GLint param);
void glPointParameterfv(GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glPointParameterfv(a0, reinterpret_cast<const GLfloat *>(array));
%End
void glPointParameterf(GLenum pname, GLfloat param);
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
GLboolean glUnmapBuffer(GLenum target);
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, SIP_PYOBJECT data /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array;
if (a3 == Py_None)
array = 0;
else
array = qpyopengl_value_array(&sipError, a3, GL_UNSIGNED_BYTE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glBufferSubData(a0, a1, a2, array);
%End
void glBufferData(GLenum target, GLsizeiptr size, SIP_PYOBJECT data /TypeHint="PYQT_OPENGL_ARRAY"/, GLenum usage);
%MethodCode
const GLvoid *array;
if (a2 == Py_None)
array = 0;
else
array = qpyopengl_value_array(&sipError, a2, GL_UNSIGNED_BYTE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glBufferData(a0, a1, array, a3);
%End
GLboolean glIsBuffer(GLuint buffer);
void glGenBuffers(GLsizei n, SIP_PYOBJECT *buffers /TypeHint="Union[int, Tuple[int, ...]]"/);
%MethodCode
GLuint *params = new GLuint[a0];
sipCpp->glGenBuffers(a0, params);
a1 = qpyopengl_from_GLuint(&sipIsErr, params, a0);
delete[] params;
%End
void glDeleteBuffers(GLsizei n, SIP_PYOBJECT buffers /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_UNSIGNED_INT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glDeleteBuffers(a0, reinterpret_cast<const GLuint *>(array));
%End
void glBindBuffer(GLenum target, GLuint buffer);
void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
void glEndQuery(GLenum target);
void glBeginQuery(GLenum target, GLuint id);
GLboolean glIsQuery(GLuint id);
void glDeleteQueries(GLsizei n, SIP_PYOBJECT ids /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_UNSIGNED_INT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glDeleteQueries(a0, reinterpret_cast<const GLuint *>(array));
%End
void glGenQueries(GLsizei n, SIP_PYOBJECT *ids /TypeHint="Union[int, Tuple[int, ...]]"/);
%MethodCode
GLuint *params = new GLuint[a0];
sipCpp->glGenQueries(a0, params);
a1 = qpyopengl_from_GLuint(&sipIsErr, params, a0);
delete[] params;
%End
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, SIP_PYOBJECT pointer /TypeHint="PYQT_OPENGL_BOUND_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array_cached(&sipError, a5, a2, sipSelf,
"VertexAttribPointer", a0);
if (sipError == sipErrorNone)
sipCpp->glVertexAttribPointer(a0, a1, a2, a3, a4, array);
%End
void glValidateProgram(GLuint program);
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, SIP_PYOBJECT value /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a3, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniformMatrix4fv(a0, a1, a2,
reinterpret_cast<const GLfloat *>(array));
%End
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, SIP_PYOBJECT value /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a3, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniformMatrix3fv(a0, a1, a2,
reinterpret_cast<const GLfloat *>(array));
%End
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, SIP_PYOBJECT value /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a3, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniformMatrix2fv(a0, a1, a2,
reinterpret_cast<const GLfloat *>(array));
%End
void glUniform4iv(GLint location, GLsizei count, SIP_PYOBJECT value /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniform4iv(a0, a1, reinterpret_cast<const GLint *>(array));
%End
void glUniform3iv(GLint location, GLsizei count, SIP_PYOBJECT value /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniform3iv(a0, a1, reinterpret_cast<const GLint *>(array));
%End
void glUniform2iv(GLint location, GLsizei count, SIP_PYOBJECT value /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniform2iv(a0, a1, reinterpret_cast<const GLint *>(array));
%End
void glUniform1iv(GLint location, GLsizei count, SIP_PYOBJECT value /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniform1iv(a0, a1, reinterpret_cast<const GLint *>(array));
%End
void glUniform4fv(GLint location, GLsizei count, SIP_PYOBJECT value /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniform4fv(a0, a1, reinterpret_cast<const GLfloat *>(array));
%End
void glUniform3fv(GLint location, GLsizei count, SIP_PYOBJECT value /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniform3fv(a0, a1, reinterpret_cast<const GLfloat *>(array));
%End
void glUniform2fv(GLint location, GLsizei count, SIP_PYOBJECT value /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniform2fv(a0, a1, reinterpret_cast<const GLfloat *>(array));
%End
void glUniform1fv(GLint location, GLsizei count, SIP_PYOBJECT value /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniform1fv(a0, a1, reinterpret_cast<const GLfloat *>(array));
%End
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
void glUniform2i(GLint location, GLint v0, GLint v1);
void glUniform1i(GLint location, GLint v0);
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
void glUniform1f(GLint location, GLfloat v0);
void glUseProgram(GLuint program);
void glLinkProgram(GLuint program);
GLboolean glIsShader(GLuint shader);
GLboolean glIsProgram(GLuint program);
void glGetVertexAttribiv(GLuint index, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[int, Tuple[int, int, int, int]]"/);
%MethodCode
GLint params[4];
Py_ssize_t nr_params;
switch (a1)
{
case GL_CURRENT_VERTEX_ATTRIB:
nr_params = 4;
break;
default:
nr_params = 1;
}
sipCpp->glGetVertexAttribiv(a0, a1, params);
a2 = qpyopengl_from_GLint(&sipIsErr, params, nr_params);
%End
void glGetVertexAttribfv(GLuint index, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[float, Tuple[float, float, float, float]]"/);
%MethodCode
GLfloat params[4];
Py_ssize_t nr_params;
switch (a1)
{
case GL_CURRENT_VERTEX_ATTRIB:
nr_params = 4;
break;
default:
nr_params = 1;
}
sipCpp->glGetVertexAttribfv(a0, a1, params);
a2 = qpyopengl_from_GLfloat(&sipIsErr, params, nr_params);
%End
void glGetVertexAttribdv(GLuint index, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[float, Tuple[float, float, float, float]]"/);
%MethodCode
GLdouble params[4];
Py_ssize_t nr_params;
switch (a1)
{
case GL_CURRENT_VERTEX_ATTRIB:
nr_params = 4;
break;
default:
nr_params = 1;
}
sipCpp->glGetVertexAttribdv(a0, a1, params);
a2 = qpyopengl_from_GLdouble(&sipIsErr, params, nr_params);
%End
GLint glGetUniformLocation(GLuint program, const GLchar *name);
SIP_PYOBJECT glGetShaderSource(GLuint shader) /TypeHint="bytes"/;
%MethodCode
GLint bufsize;
sipCpp->glGetShaderiv(a0, GL_SHADER_SOURCE_LENGTH, &bufsize);
if (bufsize > 0)
{
GLchar *source = new GLchar[bufsize];
sipCpp->glGetShaderSource(a0, bufsize, 0, source);
sipRes = PyBytes_FromString(source);
delete[] source;
}
else
{
sipRes = PyBytes_FromString("");
}
%End
SIP_PYOBJECT glGetShaderInfoLog(GLuint shader) /TypeHint="bytes"/;
%MethodCode
GLint bufsize;
sipCpp->glGetShaderiv(a0, GL_INFO_LOG_LENGTH, &bufsize);
if (bufsize > 0)
{
GLchar *log = new GLchar[bufsize];
sipCpp->glGetShaderInfoLog(a0, bufsize, 0, log);
sipRes = PyBytes_FromString(log);
delete[] log;
}
else
{
sipRes = PyBytes_FromString("");
}
%End
void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
SIP_PYOBJECT glGetProgramInfoLog(GLuint program) /TypeHint="bytes"/;
%MethodCode
GLint bufsize;
sipCpp->glGetProgramiv(a0, GL_INFO_LOG_LENGTH, &bufsize);
if (bufsize > 0)
{
GLchar *log = new GLchar[bufsize];
sipCpp->glGetProgramInfoLog(a0, bufsize, 0, log);
sipRes = PyBytes_FromString(log);
delete[] log;
}
else
{
sipRes = PyBytes_FromString("");
}
%End
void glGetProgramiv(GLuint program, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[int, Tuple[int, int, int]]"/);
%MethodCode
GLint params[3];
Py_ssize_t nr_params;
switch (a1)
{
#if defined(GL_COMPUTE_LOCAL_WORK_SIZE)
case GL_COMPUTE_LOCAL_WORK_SIZE:
nr_params = 3;
break;
#endif
default:
nr_params = 1;
}
sipCpp->glGetProgramiv(a0, a1, params);
a2 = qpyopengl_from_GLint(&sipIsErr, params, nr_params);
%End
GLint glGetAttribLocation(GLuint program, const GLchar *name);
SIP_PYOBJECT glGetAttachedShaders(GLuint program) /TypeHint="Tuple[int, ...]"/;
%MethodCode
GLint nr_shaders;
sipCpp->glGetProgramiv(a0, GL_ATTACHED_SHADERS, &nr_shaders);
if (nr_shaders < 1)
{
sipRes = PyTuple_New(0);
}
else
{
GLuint *shaders = new GLuint[nr_shaders];
sipCpp->glGetAttachedShaders(a0, nr_shaders, 0, shaders);
sipRes = PyTuple_New(nr_shaders);
if (sipRes)
{
for (GLint i = 0; i < nr_shaders; ++i)
{
PyObject *itm = PyLong_FromLong(shaders[i]);
if (!itm)
{
Py_DECREF(sipRes);
sipRes = 0;
break;
}
PyTuple_SetItem(sipRes, i, itm);
}
}
delete[] shaders;
}
if (!sipRes)
sipIsErr = 1;
%End
SIP_PYOBJECT glGetActiveUniform(GLuint program, GLuint index) /TypeHint="Tuple[str, int, int]"/;
%MethodCode
GLint bufsize;
sipCpp->glGetProgramiv(a0, GL_ACTIVE_UNIFORM_MAX_LENGTH, &bufsize);
GLchar *name = new GLchar[bufsize];
GLint size;
GLenum type;
sipCpp->glGetActiveUniform(a0, a1, bufsize, 0, &size, &type, name);
sipRes = Py_BuildValue("siI", name, size, type);
if (!sipRes)
sipIsErr = 1;
delete[] name;
%End
SIP_PYOBJECT glGetActiveAttrib(GLuint program, GLuint index) /TypeHint="Tuple[str, int, int]"/;
%MethodCode
GLint bufsize;
sipCpp->glGetProgramiv(a0, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &bufsize);
GLchar *name = new GLchar[bufsize];
GLint size;
GLenum type;
sipCpp->glGetActiveAttrib(a0, a1, bufsize, 0, &size, &type, name);
sipRes = Py_BuildValue("siI", name, size, type);
if (!sipRes)
sipIsErr = 1;
delete[] name;
%End
void glEnableVertexAttribArray(GLuint index);
void glDisableVertexAttribArray(GLuint index);
void glDetachShader(GLuint program, GLuint shader);
void glDeleteShader(GLuint shader);
void glDeleteProgram(GLuint program);
GLuint glCreateShader(GLenum type);
GLuint glCreateProgram();
void glCompileShader(GLuint shader);
void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
void glAttachShader(GLuint program, GLuint shader);
void glStencilMaskSeparate(GLenum face, GLuint mask);
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
void glDrawBuffers(GLsizei n, SIP_PYOBJECT bufs /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_UNSIGNED_INT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glDrawBuffers(a0, reinterpret_cast<const GLenum *>(array));
%End
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
void glTranslated(GLdouble x, GLdouble y, GLdouble z);
void glScalef(GLfloat x, GLfloat y, GLfloat z);
void glScaled(GLdouble x, GLdouble y, GLdouble z);
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void glPushMatrix();
void glPopMatrix();
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void glMultMatrixd(SIP_PYOBJECT m /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultMatrixd(reinterpret_cast<const GLdouble *>(array));
%End
void glMultMatrixf(SIP_PYOBJECT m /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultMatrixf(reinterpret_cast<const GLfloat *>(array));
%End
void glMatrixMode(GLenum mode);
void glLoadMatrixd(SIP_PYOBJECT m /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glLoadMatrixd(reinterpret_cast<const GLdouble *>(array));
%End
void glLoadMatrixf(SIP_PYOBJECT m /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glLoadMatrixf(reinterpret_cast<const GLfloat *>(array));
%End
void glLoadIdentity();
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLboolean glIsList(GLuint list);
void glGetTexGeniv(GLenum coord, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[int, Tuple[int, int, int, int]]"/);
%MethodCode
GLint params[4];
Py_ssize_t nr_params;
switch (a1)
{
case GL_OBJECT_PLANE:
case GL_EYE_PLANE:
nr_params = 4;
break;
default:
nr_params = 1;
}
sipCpp->glGetTexGeniv(a0, a1, params);
a2 = qpyopengl_from_GLint(&sipIsErr, params, nr_params);
%End
void glGetTexGenfv(GLenum coord, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[float, Tuple[float, float, float, float]]"/);
%MethodCode
GLfloat params[4];
Py_ssize_t nr_params;
switch (a1)
{
case GL_OBJECT_PLANE:
case GL_EYE_PLANE:
nr_params = 4;
break;
default:
nr_params = 1;
}
sipCpp->glGetTexGenfv(a0, a1, params);
a2 = qpyopengl_from_GLfloat(&sipIsErr, params, nr_params);
%End
void glGetTexGendv(GLenum coord, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[float, Tuple[float, float, float, float]]"/);
%MethodCode
GLdouble params[4];
Py_ssize_t nr_params;
switch (a1)
{
case GL_OBJECT_PLANE:
case GL_EYE_PLANE:
nr_params = 4;
break;
default:
nr_params = 1;
}
sipCpp->glGetTexGendv(a0, a1, params);
a2 = qpyopengl_from_GLdouble(&sipIsErr, params, nr_params);
%End
void glGetTexEnviv(GLenum target, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[int, Tuple[int, int, int, int]]"/);
%MethodCode
GLint params[4];
Py_ssize_t nr_params;
switch (a1)
{
case GL_TEXTURE_ENV_COLOR:
nr_params = 4;
break;
default:
nr_params = 1;
}
sipCpp->glGetTexEnviv(a0, a1, params);
a2 = qpyopengl_from_GLint(&sipIsErr, params, nr_params);
%End
void glGetTexEnvfv(GLenum target, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[float, Tuple[float, float, float, float]]"/);
%MethodCode
GLfloat params[4];
Py_ssize_t nr_params;
switch (a1)
{
case GL_TEXTURE_ENV_COLOR:
nr_params = 4;
break;
default:
nr_params = 1;
}
sipCpp->glGetTexEnvfv(a0, a1, params);
a2 = qpyopengl_from_GLfloat(&sipIsErr, params, nr_params);
%End
void glGetMaterialiv(GLenum face, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[int, Tuple[int, int, int], Tuple[int, int, int, int]]"/);
%MethodCode
GLint params[4];
Py_ssize_t nr_params;
switch (a1)
{
case GL_SHININESS:
nr_params = 1;
break;
case GL_COLOR_INDEXES:
nr_params = 3;
break;
default:
nr_params = 4;
}
sipCpp->glGetMaterialiv(a0, a1, params);
a2 = qpyopengl_from_GLint(&sipIsErr, params, nr_params);
%End
void glGetMaterialfv(GLenum face, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[float, Tuple[float, float, float], Tuple[float, float, float, float]]"/);
%MethodCode
GLfloat params[4];
Py_ssize_t nr_params;
switch (a1)
{
case GL_SHININESS:
nr_params = 1;
break;
case GL_COLOR_INDEXES:
nr_params = 3;
break;
default:
nr_params = 4;
}
sipCpp->glGetMaterialfv(a0, a1, params);
a2 = qpyopengl_from_GLfloat(&sipIsErr, params, nr_params);
%End
void glGetLightiv(GLenum light, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[int, Tuple[int, int, int], Tuple[int, int, int, int]]"/);
%MethodCode
GLint params[4];
Py_ssize_t nr_params;
switch (a1)
{
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_POSITION:
nr_params = 4;
break;
case GL_SPOT_DIRECTION:
nr_params = 3;
break;
default:
nr_params = 1;
}
sipCpp->glGetLightiv(a0, a1, params);
a2 = qpyopengl_from_GLint(&sipIsErr, params, nr_params);
%End
void glGetLightfv(GLenum light, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[float, Tuple[float, float, float], Tuple[float, float, float, float]]"/);
%MethodCode
GLfloat params[4];
Py_ssize_t nr_params;
switch (a1)
{
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_POSITION:
nr_params = 4;
break;
case GL_SPOT_DIRECTION:
nr_params = 3;
break;
default:
nr_params = 1;
}
sipCpp->glGetLightfv(a0, a1, params);
a2 = qpyopengl_from_GLfloat(&sipIsErr, params, nr_params);
%End
void glGetClipPlane(GLenum plane, SIP_PYOBJECT *equation /TypeHint="Tuple[float, float, float, float]"/);
%MethodCode
GLdouble params[4];
sipCpp->glGetClipPlane(a0, params);
a1 = qpyopengl_from_GLdouble(&sipIsErr, params, 4);
%End
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, SIP_PYOBJECT pixels /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a4, a3, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glDrawPixels(a0, a1, a2, a3, array);
%End
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void glPixelMapusv(GLenum map, GLint mapsize, SIP_PYOBJECT values /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_UNSIGNED_SHORT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glPixelMapusv(a0, a1, reinterpret_cast<const GLushort *>(array));
%End
void glPixelMapuiv(GLenum map, GLint mapsize, SIP_PYOBJECT values /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_UNSIGNED_INT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glPixelMapuiv(a0, a1, reinterpret_cast<const GLuint *>(array));
%End
void glPixelMapfv(GLenum map, GLint mapsize, SIP_PYOBJECT values /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glPixelMapfv(a0, a1, reinterpret_cast<const GLfloat *>(array));
%End
void glPixelTransferi(GLenum pname, GLint param);
void glPixelTransferf(GLenum pname, GLfloat param);
void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
void glAlphaFunc(GLenum func, GLfloat ref);
void glEvalPoint2(GLint i, GLint j);
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void glEvalPoint1(GLint i);
void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
void glEvalCoord2fv(SIP_PYOBJECT u /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glEvalCoord2fv(reinterpret_cast<const GLfloat *>(array));
%End
void glEvalCoord2f(GLfloat u, GLfloat v);
void glEvalCoord2dv(SIP_PYOBJECT u /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glEvalCoord2dv(reinterpret_cast<const GLdouble *>(array));
%End
void glEvalCoord2d(GLdouble u, GLdouble v);
void glEvalCoord1fv(SIP_PYOBJECT u /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glEvalCoord1fv(reinterpret_cast<const GLfloat *>(array));
%End
void glEvalCoord1f(GLfloat u);
void glEvalCoord1dv(SIP_PYOBJECT u /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glEvalCoord1dv(reinterpret_cast<const GLdouble *>(array));
%End
void glEvalCoord1d(GLdouble u);
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, SIP_PYOBJECT points /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a9, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMap2f(a0, a1, a2, a3, a4, a5, a6, a7, a8,
reinterpret_cast<const GLfloat *>(array));
%End
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, SIP_PYOBJECT points /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a9, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMap2d(a0, a1, a2, a3, a4, a5, a6, a7, a8,
reinterpret_cast<const GLdouble *>(array));
%End
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, SIP_PYOBJECT points /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a5, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMap1f(a0, a1, a2, a3, a4,
reinterpret_cast<const GLfloat *>(array));
%End
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, SIP_PYOBJECT points /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a5, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMap1d(a0, a1, a2, a3, a4,
reinterpret_cast<const GLdouble *>(array));
%End
void glPushAttrib(GLbitfield mask);
void glPopAttrib();
void glAccum(GLenum op, GLfloat value);
void glIndexMask(GLuint mask);
void glClearIndex(GLfloat c);
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glPushName(GLuint name);
void glPopName();
void glPassThrough(GLfloat token);
void glLoadName(GLuint name);
void glInitNames();
GLint glRenderMode(GLenum mode);
void glTexGeniv(GLenum coord, GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexGeniv(a0, a1, reinterpret_cast<const GLint *>(array));
%End
void glTexGeni(GLenum coord, GLenum pname, GLint param);
void glTexGenfv(GLenum coord, GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexGenfv(a0, a1, reinterpret_cast<const GLfloat *>(array));
%End
void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
void glTexGendv(GLenum coord, GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexGendv(a0, a1, reinterpret_cast<const GLdouble *>(array));
%End
void glTexGend(GLenum coord, GLenum pname, GLdouble param);
void glTexEnviv(GLenum target, GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexEnviv(a0, a1, reinterpret_cast<const GLint *>(array));
%End
void glTexEnvi(GLenum target, GLenum pname, GLint param);
void glTexEnvfv(GLenum target, GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexEnvfv(a0, a1, reinterpret_cast<const GLfloat *>(array));
%End
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
void glShadeModel(GLenum mode);
void glPolygonStipple(SIP_PYOBJECT mask /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_UNSIGNED_BYTE,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glPolygonStipple(reinterpret_cast<const GLubyte *>(array));
%End
void glMaterialiv(GLenum face, GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMaterialiv(a0, a1, reinterpret_cast<const GLint *>(array));
%End
void glMateriali(GLenum face, GLenum pname, GLint param);
void glMaterialfv(GLenum face, GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMaterialfv(a0, a1, reinterpret_cast<const GLfloat *>(array));
%End
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
void glLineStipple(GLint factor, GLushort pattern);
void glLightModeliv(GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glLightModeliv(a0, reinterpret_cast<const GLint *>(array));
%End
void glLightModeli(GLenum pname, GLint param);
void glLightModelfv(GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glLightModelfv(a0, reinterpret_cast<const GLfloat *>(array));
%End
void glLightModelf(GLenum pname, GLfloat param);
void glLightiv(GLenum light, GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glLightiv(a0, a1, reinterpret_cast<const GLint *>(array));
%End
void glLighti(GLenum light, GLenum pname, GLint param);
void glLightfv(GLenum light, GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glLightfv(a0, a1, reinterpret_cast<const GLfloat *>(array));
%End
void glLightf(GLenum light, GLenum pname, GLfloat param);
void glFogiv(GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glFogiv(a0, reinterpret_cast<const GLint *>(array));
%End
void glFogi(GLenum pname, GLint param);
void glFogfv(GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glFogfv(a0, reinterpret_cast<const GLfloat *>(array));
%End
void glFogf(GLenum pname, GLfloat param);
void glColorMaterial(GLenum face, GLenum mode);
void glClipPlane(GLenum plane, SIP_PYOBJECT equation /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glClipPlane(a0, reinterpret_cast<const GLdouble *>(array));
%End
void glVertex4sv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertex4sv(reinterpret_cast<const GLshort *>(array));
%End
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
void glVertex4iv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertex4iv(reinterpret_cast<const GLint *>(array));
%End
void glVertex4i(GLint x, GLint y, GLint z, GLint w);
void glVertex4fv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertex4fv(reinterpret_cast<const GLfloat *>(array));
%End
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glVertex4dv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertex4dv(reinterpret_cast<const GLdouble *>(array));
%End
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glVertex3sv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertex3sv(reinterpret_cast<const GLshort *>(array));
%End
void glVertex3s(GLshort x, GLshort y, GLshort z);
void glVertex3iv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertex3iv(reinterpret_cast<const GLint *>(array));
%End
void glVertex3i(GLint x, GLint y, GLint z);
void glVertex3fv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertex3fv(reinterpret_cast<const GLfloat *>(array));
%End
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
void glVertex3dv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertex3dv(reinterpret_cast<const GLdouble *>(array));
%End
void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
void glVertex2sv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertex2sv(reinterpret_cast<const GLshort *>(array));
%End
void glVertex2s(GLshort x, GLshort y);
void glVertex2iv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertex2iv(reinterpret_cast<const GLint *>(array));
%End
void glVertex2i(GLint x, GLint y);
void glVertex2fv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertex2fv(reinterpret_cast<const GLfloat *>(array));
%End
void glVertex2f(GLfloat x, GLfloat y);
void glVertex2dv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertex2dv(reinterpret_cast<const GLdouble *>(array));
%End
void glVertex2d(GLdouble x, GLdouble y);
void glTexCoord4sv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexCoord4sv(reinterpret_cast<const GLshort *>(array));
%End
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
void glTexCoord4iv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexCoord4iv(reinterpret_cast<const GLint *>(array));
%End
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
void glTexCoord4fv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexCoord4fv(reinterpret_cast<const GLfloat *>(array));
%End
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void glTexCoord4dv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexCoord4dv(reinterpret_cast<const GLdouble *>(array));
%End
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void glTexCoord3sv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexCoord3sv(reinterpret_cast<const GLshort *>(array));
%End
void glTexCoord3s(GLshort s, GLshort t, GLshort r);
void glTexCoord3iv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexCoord3iv(reinterpret_cast<const GLint *>(array));
%End
void glTexCoord3i(GLint s, GLint t, GLint r);
void glTexCoord3fv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexCoord3fv(reinterpret_cast<const GLfloat *>(array));
%End
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
void glTexCoord3dv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexCoord3dv(reinterpret_cast<const GLdouble *>(array));
%End
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
void glTexCoord2sv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexCoord2sv(reinterpret_cast<const GLshort *>(array));
%End
void glTexCoord2s(GLshort s, GLshort t);
void glTexCoord2iv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexCoord2iv(reinterpret_cast<const GLint *>(array));
%End
void glTexCoord2i(GLint s, GLint t);
void glTexCoord2fv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexCoord2fv(reinterpret_cast<const GLfloat *>(array));
%End
void glTexCoord2f(GLfloat s, GLfloat t);
void glTexCoord2dv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexCoord2dv(reinterpret_cast<const GLdouble *>(array));
%End
void glTexCoord2d(GLdouble s, GLdouble t);
void glTexCoord1sv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexCoord1sv(reinterpret_cast<const GLshort *>(array));
%End
void glTexCoord1s(GLshort s);
void glTexCoord1iv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexCoord1iv(reinterpret_cast<const GLint *>(array));
%End
void glTexCoord1i(GLint s);
void glTexCoord1fv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexCoord1fv(reinterpret_cast<const GLfloat *>(array));
%End
void glTexCoord1f(GLfloat s);
void glTexCoord1dv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexCoord1dv(reinterpret_cast<const GLdouble *>(array));
%End
void glTexCoord1d(GLdouble s);
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void glRasterPos4sv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glRasterPos4sv(reinterpret_cast<const GLshort *>(array));
%End
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
void glRasterPos4iv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glRasterPos4iv(reinterpret_cast<const GLint *>(array));
%End
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
void glRasterPos4fv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glRasterPos4fv(reinterpret_cast<const GLfloat *>(array));
%End
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glRasterPos4dv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glRasterPos4dv(reinterpret_cast<const GLdouble *>(array));
%End
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glRasterPos3sv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glRasterPos3sv(reinterpret_cast<const GLshort *>(array));
%End
void glRasterPos3s(GLshort x, GLshort y, GLshort z);
void glRasterPos3iv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glRasterPos3iv(reinterpret_cast<const GLint *>(array));
%End
void glRasterPos3i(GLint x, GLint y, GLint z);
void glRasterPos3fv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glRasterPos3fv(reinterpret_cast<const GLfloat *>(array));
%End
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
void glRasterPos3dv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glRasterPos3dv(reinterpret_cast<const GLdouble *>(array));
%End
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
void glRasterPos2sv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glRasterPos2sv(reinterpret_cast<const GLshort *>(array));
%End
void glRasterPos2s(GLshort x, GLshort y);
void glRasterPos2iv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glRasterPos2iv(reinterpret_cast<const GLint *>(array));
%End
void glRasterPos2i(GLint x, GLint y);
void glRasterPos2fv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glRasterPos2fv(reinterpret_cast<const GLfloat *>(array));
%End
void glRasterPos2f(GLfloat x, GLfloat y);
void glRasterPos2dv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glRasterPos2dv(reinterpret_cast<const GLdouble *>(array));
%End
void glRasterPos2d(GLdouble x, GLdouble y);
void glNormal3sv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glNormal3sv(reinterpret_cast<const GLshort *>(array));
%End
void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
void glNormal3iv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glNormal3iv(reinterpret_cast<const GLint *>(array));
%End
void glNormal3i(GLint nx, GLint ny, GLint nz);
void glNormal3fv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glNormal3fv(reinterpret_cast<const GLfloat *>(array));
%End
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
void glNormal3dv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glNormal3dv(reinterpret_cast<const GLdouble *>(array));
%End
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
void glNormal3bv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_BYTE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glNormal3bv(reinterpret_cast<const GLbyte *>(array));
%End
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
void glIndexsv(SIP_PYOBJECT c /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glIndexsv(reinterpret_cast<const GLshort *>(array));
%End
void glIndexs(GLshort c);
void glIndexiv(SIP_PYOBJECT c /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glIndexiv(reinterpret_cast<const GLint *>(array));
%End
void glIndexi(GLint c);
void glIndexfv(SIP_PYOBJECT c /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glIndexfv(reinterpret_cast<const GLfloat *>(array));
%End
void glIndexf(GLfloat c);
void glIndexdv(SIP_PYOBJECT c /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glIndexdv(reinterpret_cast<const GLdouble *>(array));
%End
void glIndexd(GLdouble c);
void glEnd();
void glEdgeFlagv(SIP_PYOBJECT flag /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_UNSIGNED_BYTE,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glEdgeFlagv(reinterpret_cast<const GLboolean *>(array));
%End
void glEdgeFlag(GLboolean flag);
void glColor4usv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_UNSIGNED_SHORT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColor4usv(reinterpret_cast<const GLushort *>(array));
%End
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
void glColor4uiv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_UNSIGNED_INT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColor4uiv(reinterpret_cast<const GLuint *>(array));
%End
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
void glColor4ubv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_UNSIGNED_BYTE,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColor4ubv(reinterpret_cast<const GLubyte *>(array));
%End
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void glColor4sv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColor4sv(reinterpret_cast<const GLshort *>(array));
%End
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
void glColor4iv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColor4iv(reinterpret_cast<const GLint *>(array));
%End
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
void glColor4fv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColor4fv(reinterpret_cast<const GLfloat *>(array));
%End
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glColor4dv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColor4dv(reinterpret_cast<const GLdouble *>(array));
%End
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void glColor4bv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_BYTE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColor4bv(reinterpret_cast<const GLbyte *>(array));
%End
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void glColor3usv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_UNSIGNED_SHORT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColor3usv(reinterpret_cast<const GLushort *>(array));
%End
void glColor3us(GLushort red, GLushort green, GLushort blue);
void glColor3uiv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_UNSIGNED_INT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColor3uiv(reinterpret_cast<const GLuint *>(array));
%End
void glColor3ui(GLuint red, GLuint green, GLuint blue);
void glColor3ubv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_UNSIGNED_BYTE,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColor3ubv(reinterpret_cast<const GLubyte *>(array));
%End
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
void glColor3sv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColor3sv(reinterpret_cast<const GLshort *>(array));
%End
void glColor3s(GLshort red, GLshort green, GLshort blue);
void glColor3iv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColor3iv(reinterpret_cast<const GLint *>(array));
%End
void glColor3i(GLint red, GLint green, GLint blue);
void glColor3fv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColor3fv(reinterpret_cast<const GLfloat *>(array));
%End
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
void glColor3dv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColor3dv(reinterpret_cast<const GLdouble *>(array));
%End
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
void glColor3bv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_BYTE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColor3bv(reinterpret_cast<const GLbyte *>(array));
%End
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, SIP_PYOBJECT bitmap /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a6, GL_UNSIGNED_BYTE,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glBitmap(a0, a1, a2, a3, a4, a5,
reinterpret_cast<const GLubyte *>(array));
%End
void glBegin(GLenum mode);
void glListBase(GLuint base);
GLuint glGenLists(GLsizei range);
void glDeleteLists(GLuint list, GLsizei range);
void glCallList(GLuint list);
void glEndList();
void glNewList(GLuint list, GLenum mode);
void glPushClientAttrib(GLbitfield mask);
void glPopClientAttrib();
void glVertexPointer(GLint size, GLenum type, GLsizei stride, SIP_PYOBJECT pointer /TypeHint="PYQT_OPENGL_BOUND_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array_cached(&sipError, a3, a1, sipSelf,
"VertexPointer", 0);
if (sipError == sipErrorNone)
sipCpp->glVertexPointer(a0, a1, a2, array);
%End
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, SIP_PYOBJECT pointer /TypeHint="PYQT_OPENGL_BOUND_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array_cached(&sipError, a3, a1, sipSelf,
"TexCoordPointer", 0);
if (sipError == sipErrorNone)
sipCpp->glTexCoordPointer(a0, a1, a2, array);
%End
void glNormalPointer(GLenum type, GLsizei stride, SIP_PYOBJECT pointer /TypeHint="PYQT_OPENGL_BOUND_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array_cached(&sipError, a2, a0, sipSelf,
"NormalPointer", 0);
if (sipError == sipErrorNone)
sipCpp->glNormalPointer(a0, a1, array);
%End
void glIndexPointer(GLenum type, GLsizei stride, SIP_PYOBJECT pointer /TypeHint="PYQT_OPENGL_BOUND_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array_cached(&sipError, a2, a0, sipSelf,
"IndexPointer", 0);
if (sipError == sipErrorNone)
sipCpp->glIndexPointer(a0, a1, array);
%End
void glEnableClientState(GLenum array);
void glEdgeFlagPointer(GLsizei stride, SIP_PYOBJECT pointer /TypeHint="PYQT_OPENGL_BOUND_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array_cached(&sipError, a1,
GL_UNSIGNED_BYTE, sipSelf, "EdgeFlagPointer", 0);
if (sipError == sipErrorNone)
sipCpp->glEdgeFlagPointer(a0, array);
%End
void glDisableClientState(GLenum array);
void glColorPointer(GLint size, GLenum type, GLsizei stride, SIP_PYOBJECT pointer /TypeHint="PYQT_OPENGL_BOUND_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array_cached(&sipError, a3, a1, sipSelf,
"ColorPointer", 0);
if (sipError == sipErrorNone)
sipCpp->glColorPointer(a0, a1, a2, array);
%End
void glArrayElement(GLint i);
void glResetMinmax(GLenum target);
void glResetHistogram(GLenum target);
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
void glGetConvolutionParameteriv(GLenum target, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[int, Tuple[int, int, int, int]]"/);
%MethodCode
GLint params[4];
Py_ssize_t nr_params;
switch (a1)
{
case GL_CONVOLUTION_BORDER_COLOR:
case GL_CONVOLUTION_FILTER_SCALE:
case GL_CONVOLUTION_FILTER_BIAS:
nr_params = 4;
break;
default:
nr_params = 1;
}
sipCpp->glGetConvolutionParameteriv(a0, a1, params);
a2 = qpyopengl_from_GLint(&sipIsErr, params, nr_params);
%End
void glGetConvolutionParameterfv(GLenum target, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[float, Tuple[float, float, float, float]]"/);
%MethodCode
GLfloat params[4];
Py_ssize_t nr_params;
switch (a1)
{
case GL_CONVOLUTION_BORDER_COLOR:
case GL_CONVOLUTION_FILTER_SCALE:
case GL_CONVOLUTION_FILTER_BIAS:
nr_params = 4;
break;
default:
nr_params = 1;
}
sipCpp->glGetConvolutionParameterfv(a0, a1, params);
a2 = qpyopengl_from_GLfloat(&sipIsErr, params, nr_params);
%End
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
void glConvolutionParameteriv(GLenum target, GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glConvolutionParameteriv(a0, a1,
reinterpret_cast<const GLint *>(array));
%End
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
void glConvolutionParameterfv(GLenum target, GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glConvolutionParameterfv(a0, a1,
reinterpret_cast<const GLfloat *>(array));
%End
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, SIP_PYOBJECT image /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a6, a5, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glConvolutionFilter2D(a0, a1, a2, a3, a4, a5, array);
%End
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, SIP_PYOBJECT image /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a5, a4, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glConvolutionFilter1D(a0, a1, a2, a3, a4, array);
%End
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, SIP_PYOBJECT data /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a5, a4, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColorSubTable(a0, a1, a2, a3, a4, array);
%End
void glGetColorTableParameteriv(GLenum target, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[int, Tuple[int, int, int, int]]"/);
%MethodCode
GLint params[4];
Py_ssize_t nr_params;
switch (a1)
{
case GL_COLOR_TABLE:
case GL_POST_CONVOLUTION_COLOR_TABLE:
case GL_POST_COLOR_MATRIX_COLOR_TABLE:
nr_params = 4;
break;
default:
nr_params = 1;
}
sipCpp->glGetColorTableParameteriv(a0, a1, params);
a2 = qpyopengl_from_GLint(&sipIsErr, params, nr_params);
%End
void glGetColorTableParameterfv(GLenum target, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[float, Tuple[float, float, float, float]]"/);
%MethodCode
GLfloat params[4];
Py_ssize_t nr_params;
switch (a1)
{
case GL_COLOR_TABLE:
case GL_POST_CONVOLUTION_COLOR_TABLE:
case GL_POST_COLOR_MATRIX_COLOR_TABLE:
nr_params = 4;
break;
default:
nr_params = 1;
}
sipCpp->glGetColorTableParameterfv(a0, a1, params);
a2 = qpyopengl_from_GLfloat(&sipIsErr, params, nr_params);
%End
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
void glColorTableParameteriv(GLenum target, GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColorTableParameteriv(a0, a1,
reinterpret_cast<const GLint *>(array));
%End
void glColorTableParameterfv(GLenum target, GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColorTableParameterfv(a0, a1,
reinterpret_cast<const GLfloat *>(array));
%End
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, SIP_PYOBJECT table /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a5, a4, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glColorTable(a0, a1, a2, a3, a4, array);
%End
void glMultTransposeMatrixd(SIP_PYOBJECT m /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultTransposeMatrixd(reinterpret_cast<const GLdouble *>(array));
%End
void glMultTransposeMatrixf(SIP_PYOBJECT m /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultTransposeMatrixf(reinterpret_cast<const GLfloat *>(array));
%End
void glLoadTransposeMatrixd(SIP_PYOBJECT m /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glLoadTransposeMatrixd(reinterpret_cast<const GLdouble *>(array));
%End
void glLoadTransposeMatrixf(SIP_PYOBJECT m /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glLoadTransposeMatrixf(reinterpret_cast<const GLfloat *>(array));
%End
void glMultiTexCoord4sv(GLenum target, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultiTexCoord4sv(a0, reinterpret_cast<const GLshort *>(array));
%End
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
void glMultiTexCoord4iv(GLenum target, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultiTexCoord4iv(a0, reinterpret_cast<const GLint *>(array));
%End
void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
void glMultiTexCoord4fv(GLenum target, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultiTexCoord4fv(a0, reinterpret_cast<const GLfloat *>(array));
%End
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void glMultiTexCoord4dv(GLenum target, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultiTexCoord4dv(a0, reinterpret_cast<const GLdouble *>(array));
%End
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void glMultiTexCoord3sv(GLenum target, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultiTexCoord3sv(a0, reinterpret_cast<const GLshort *>(array));
%End
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
void glMultiTexCoord3iv(GLenum target, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultiTexCoord3iv(a0, reinterpret_cast<const GLint *>(array));
%End
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
void glMultiTexCoord3fv(GLenum target, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultiTexCoord3fv(a0, reinterpret_cast<const GLfloat *>(array));
%End
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
void glMultiTexCoord3dv(GLenum target, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultiTexCoord3dv(a0, reinterpret_cast<const GLdouble *>(array));
%End
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
void glMultiTexCoord2sv(GLenum target, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultiTexCoord2sv(a0, reinterpret_cast<const GLshort *>(array));
%End
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
void glMultiTexCoord2iv(GLenum target, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultiTexCoord2iv(a0, reinterpret_cast<const GLint *>(array));
%End
void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
void glMultiTexCoord2fv(GLenum target, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultiTexCoord2fv(a0, reinterpret_cast<const GLfloat *>(array));
%End
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
void glMultiTexCoord2dv(GLenum target, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultiTexCoord2dv(a0, reinterpret_cast<const GLdouble *>(array));
%End
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
void glMultiTexCoord1sv(GLenum target, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultiTexCoord1sv(a0, reinterpret_cast<const GLshort *>(array));
%End
void glMultiTexCoord1s(GLenum target, GLshort s);
void glMultiTexCoord1iv(GLenum target, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultiTexCoord1iv(a0, reinterpret_cast<const GLint *>(array));
%End
void glMultiTexCoord1i(GLenum target, GLint s);
void glMultiTexCoord1fv(GLenum target, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultiTexCoord1fv(a0, reinterpret_cast<const GLfloat *>(array));
%End
void glMultiTexCoord1f(GLenum target, GLfloat s);
void glMultiTexCoord1dv(GLenum target, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glMultiTexCoord1dv(a0, reinterpret_cast<const GLdouble *>(array));
%End
void glMultiTexCoord1d(GLenum target, GLdouble s);
void glClientActiveTexture(GLenum texture);
void glWindowPos3sv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glWindowPos3sv(reinterpret_cast<const GLshort *>(array));
%End
void glWindowPos3s(GLshort x, GLshort y, GLshort z);
void glWindowPos3iv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glWindowPos3iv(reinterpret_cast<const GLint *>(array));
%End
void glWindowPos3i(GLint x, GLint y, GLint z);
void glWindowPos3fv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glWindowPos3fv(reinterpret_cast<const GLfloat *>(array));
%End
void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
void glWindowPos3dv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glWindowPos3dv(reinterpret_cast<const GLdouble *>(array));
%End
void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
void glWindowPos2sv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glWindowPos2sv(reinterpret_cast<const GLshort *>(array));
%End
void glWindowPos2s(GLshort x, GLshort y);
void glWindowPos2iv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glWindowPos2iv(reinterpret_cast<const GLint *>(array));
%End
void glWindowPos2i(GLint x, GLint y);
void glWindowPos2fv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glWindowPos2fv(reinterpret_cast<const GLfloat *>(array));
%End
void glWindowPos2f(GLfloat x, GLfloat y);
void glWindowPos2dv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glWindowPos2dv(reinterpret_cast<const GLdouble *>(array));
%End
void glWindowPos2d(GLdouble x, GLdouble y);
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, SIP_PYOBJECT pointer /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a3, a1, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glSecondaryColorPointer(a0, a1, a2, array);
%End
void glSecondaryColor3usv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_UNSIGNED_SHORT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glSecondaryColor3usv(reinterpret_cast<const GLushort *>(array));
%End
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
void glSecondaryColor3uiv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_UNSIGNED_INT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glSecondaryColor3uiv(reinterpret_cast<const GLuint *>(array));
%End
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
void glSecondaryColor3ubv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_UNSIGNED_BYTE,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glSecondaryColor3ubv(reinterpret_cast<const GLubyte *>(array));
%End
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
void glSecondaryColor3sv(SIP_PYBUFFER v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glSecondaryColor3sv(reinterpret_cast<const GLshort *>(array));
%End
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
void glSecondaryColor3iv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glSecondaryColor3iv(reinterpret_cast<const GLint *>(array));
%End
void glSecondaryColor3i(GLint red, GLint green, GLint blue);
void glSecondaryColor3fv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glSecondaryColor3fv(reinterpret_cast<const GLfloat *>(array));
%End
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
void glSecondaryColor3dv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glSecondaryColor3dv(reinterpret_cast<const GLdouble *>(array));
%End
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
void glSecondaryColor3bv(SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_BYTE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glSecondaryColor3bv(reinterpret_cast<const GLbyte *>(array));
%End
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
void glFogCoordPointer(GLenum type, GLsizei stride, SIP_PYOBJECT pointer /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, a0, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glFogCoordPointer(a0, a1, array);
%End
void glFogCoorddv(SIP_PYOBJECT coord /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glFogCoorddv(reinterpret_cast<const GLdouble *>(array));
%End
void glFogCoordd(GLdouble coord);
void glFogCoordfv(SIP_PYOBJECT coord /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a0, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glFogCoordfv(reinterpret_cast<const GLfloat *>(array));
%End
void glFogCoordf(GLfloat coord);
void glVertexAttrib4usv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_UNSIGNED_SHORT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib4usv(a0, reinterpret_cast<const GLushort *>(array));
%End
void glVertexAttrib4uiv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_UNSIGNED_INT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib4uiv(a0, reinterpret_cast<const GLuint *>(array));
%End
void glVertexAttrib4ubv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_UNSIGNED_BYTE,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib4ubv(a0, reinterpret_cast<const GLubyte *>(array));
%End
void glVertexAttrib4sv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib4sv(a0, reinterpret_cast<const GLshort *>(array));
%End
void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
void glVertexAttrib4iv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib4iv(a0, reinterpret_cast<const GLint *>(array));
%End
void glVertexAttrib4fv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib4fv(a0, reinterpret_cast<const GLfloat *>(array));
%End
void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glVertexAttrib4dv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib4dv(a0, reinterpret_cast<const GLdouble *>(array));
%End
void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glVertexAttrib4bv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_BYTE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib4bv(a0, reinterpret_cast<const GLbyte *>(array));
%End
void glVertexAttrib4Nusv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_UNSIGNED_SHORT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib4Nusv(a0, reinterpret_cast<const GLushort *>(array));
%End
void glVertexAttrib4Nuiv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_UNSIGNED_INT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib4Nuiv(a0, reinterpret_cast<const GLuint *>(array));
%End
void glVertexAttrib4Nubv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_UNSIGNED_BYTE,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib4Nubv(a0, reinterpret_cast<const GLubyte *>(array));
%End
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
void glVertexAttrib4Nsv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib4Nsv(a0, reinterpret_cast<const GLshort *>(array));
%End
void glVertexAttrib4Niv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib4Niv(a0, reinterpret_cast<const GLint *>(array));
%End
void glVertexAttrib4Nbv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_BYTE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib4Nbv(a0, reinterpret_cast<const GLbyte *>(array));
%End
void glVertexAttrib3sv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib3sv(a0, reinterpret_cast<const GLshort *>(array));
%End
void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
void glVertexAttrib3fv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib3fv(a0, reinterpret_cast<const GLfloat *>(array));
%End
void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
void glVertexAttrib3dv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib3dv(a0, reinterpret_cast<const GLdouble *>(array));
%End
void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
void glVertexAttrib2sv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib2sv(a0, reinterpret_cast<const GLshort *>(array));
%End
void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
void glVertexAttrib2fv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib2fv(a0, reinterpret_cast<const GLfloat *>(array));
%End
void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
void glVertexAttrib2dv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib2dv(a0, reinterpret_cast<const GLdouble *>(array));
%End
void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
void glVertexAttrib1sv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_SHORT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib1sv(a0, reinterpret_cast<const GLshort *>(array));
%End
void glVertexAttrib1s(GLuint index, GLshort x);
void glVertexAttrib1fv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib1fv(a0, reinterpret_cast<const GLfloat *>(array));
%End
void glVertexAttrib1f(GLuint index, GLfloat x);
void glVertexAttrib1dv(GLuint index, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_DOUBLE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib1dv(a0, reinterpret_cast<const GLdouble *>(array));
%End
void glVertexAttrib1d(GLuint index, GLdouble x);
};
%End