AllTalk TTS Generator

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erew123 authored and GitHub committed 2024-01-06 20:26:05 +00:00
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<html lang="en">
<head>
<link rel="shortcut icon" href="#">
<link rel="icon" href="./static/favicon.ico" type="image/x-icon">
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>AllTalk TTS for Text generation webUI</title>
@@ -218,6 +218,7 @@
<li><a href="#getting-started">Getting Started</a></li>
<li><a href="#server-information">Server Information</a></li>
<li><a href="#demotesttts">Demo/Test TTS output</a></li>
<li><a href="#tts-generator">AllTalk TTS Generator</a></li>
<li><a href="#using-voice-samples">Using Voice Samples</a></li>
<li><a href="#text-not-inside">Text Not inside</a></li>
<li><a href="#low-vram">Low VRAM</a></li>
@@ -271,6 +272,8 @@
here</a><br />Update instructions <a href="https://github.com/erew123/alltalk_tts?#-updating"
target="_blank" rel="noopener">link here</a><br />Help and issues <a
href="https://github.com/erew123/alltalk_tts?#-help-with-problems" target="_blank" rel="noopener">link
here</a><br />TTS Generator <a
href="http://127.0.0.1:7851/static/tts_chunk_player/tts_chunk_player.html" target="_blank" rel="noopener">link
here<br /><br /></a><span style="text-decoration: underline;"><strong>Text generation webUI</strong></span>
<br />Web interface&nbsp;<a href="http://{{ params.ip_address }}:7860" target="_blank" rel="noopener">link
here</a> <br />Documentation <a href="https://github.com/oobabooga/text-generation-webui/wiki"
@@ -288,6 +291,7 @@
<p style="padding-left: 30px;"><a href="#toc">Back to top of page</a></p>
<h2 id="demotesttts">Demo/Test TTS</h2>
<p style="padding-left: 30px;">If you are wanting to generate bulk quantites of TTS and have control over them, please see the <a href="#tts-generator">AllTalk TTS Generator</a> below.</p>
<div id="container">
<form method="post" action="/tts-demo-request" id="ttsForm">
<label for="text">Text:</label>
@@ -416,7 +420,7 @@
let cleanedText = textInput.replace(/ \- | \– /g, ' '); // Replace hyphens
cleanedText = cleanedText.replace(/%/g, " percent");
//cleanedText = cleanedText.replace(/([!?.])\1+/g, '$1');
cleanedText = cleanedText.replace(/[^a-zA-Z0-9\s\.,;:!?\-\'"À-ÿ\u0400-\u04FF\u0150\u0151\u0170\u0171]/g, '');
cleanedText = cleanedText.replace(/[^a-zA-Z0-9\s\.,;:!?\-\'"À-ÿ\u0400-\u04FF]/g, '');
cleanedText = cleanedText.replace(/\n+/g, ' ');
cleanedText = cleanedText.replace(/\.\s'/g, ".'"); // Remove space between period and single quote
//cleanedText = cleanedText.replace(/'/g, ""); // Remove all single quotes
@@ -452,6 +456,87 @@
</script>
<p style="padding-left: 30px;"><a href="#toc">Back to top of page</a></p>
<h2 id="tts-generator"><strong>AllTalk TTS Generator</strong></h2>
<p style="padding-left: 30px;">AllTalk TTS Generator is the solution for converting large volumes of text into
speech using the voice of your choice. Whether you're creating audio content or just want to hear text read
aloud, the TTS Generator is equipped to handle it all efficiently.</p>
<p style="padding-left: 30px;">The TTS Generator is available on this <a
href="http://127.0.0.1:7851/static/tts_chunk_player/tts_chunk_player.html" target="_blank"
rel="noopener">link</a></p>
<h4>Quick Start</h4>
<ul>
<li><strong>Text Input:</strong> Enter the text you wish to convert into speech in the 'Text Input' box.</li>
<li><strong>Generate TTS Button:</strong> Hit this to start the text-to-speech conversion.</li>
<li><strong>Pause/Resume:</strong> Used to pause and resume the playback of the initial generation of wavs or
the stream.</li>
<li><strong>Stop Playback:</strong> This will stop the current audio playing back. It does not stop the text
from being generated however.</li>
</ul>
<p style="padding-left: 30px;">Once you have sent text off to be generated, either as a stream or wav file
generation, the TTS server will remain busy until this process has competed. As such, think carefully as to how
much you want to send to the server.</p>
<p style="padding-left: 30px;">If you are generating wav files and populating the queue, you can generate one lot of
text to speech, then input your next lot of text and it will continue adding to the list.</p>
<h4>TTS Generation Modes</h4>
<ul>
<li><strong>Wav Chunks:</strong> Perfect for creating audio books, or anything you want to keep long term.
Breaks down your text into manageable wav files and queues them up. Generation begins automatically, and
playback will start after a few chunks have been prepared ahead. You can set the volume to 0 if you
don&rsquo;t want to hear playback. With Wav chunks, you can edit and/or regenerate portions of the TTS as
needed.</li>
<li><strong>Streaming:</strong> For immediate playback without the ability to save. Ideal for on-the-fly speech
generation and listening. This will not generate wav files and it will play back through your browser. You
cannot stop the server generating the TTS once it has been sent.</li>
</ul>
<p style="padding-left: 30px;">With wav chunks you can either playback &ldquo;In Browser&rdquo; which is the web
page you are on, or &ldquo;On Server&rdquo; which is through the console/terminal where AllTalk is running from.
Only generation &ldquo;In Browser&rdquo; can play back smoothly and populate the Generated TTS List. Setting the
Volume will affect the volume level played back both &ldquo;In Browser&rdquo; and &ldquo;On Server&rdquo;.</p>
<h4>Playback and List Management</h4>
<ul>
<li><strong>Playback Controls:</strong> Utilize 'Play List' to start from the beginning or 'Stop Playback' to
halt at any time.</li>
<li><strong>Custom Start:</strong> Jump into your list at a specific ID to hear a particular section.</li>
<li><strong>Regeneration and Editing:</strong> If a chunk isn't quite right, you can opt to regenerate it or
edit the text directly. Click off the text to save changes and hit regenerate for the specific line.</li>
<li><strong>Export/Import List:</strong> Save your TTS list as a JSON file or import one. Note: Existing wav
files are needed for playback. Exporting is handy if you want to take your files away into another program
and have a list of which wav is which, or if you keep your audio files, but want to come back at a later
date, edit one or two lines, regenerate the speech and re-combine the wav&rsquo;s into one new long wav.
</li>
</ul>
<h4>Exporting Your Audio</h4>
<ul>
<li><strong>Export to WAV:</strong> Combine all generated TTS from the list, into one single WAV file for easy
download and distribution.</li>
</ul>
<h4>Customization and Preferences</h4>
<ul>
<li><strong>Character Voice:</strong> Choose the voice that will read your text.</li>
<li><strong>Language:</strong> Select the language of your text.</li>
<li><strong>Chunk Sizes:</strong> Decide the size of text chunks for generation. Smaller sizes are recommended
for better TTS quality.</li>
</ul>
<h4>Interface and Accessibility</h4>
<ul>
<li><strong>Dark/Light Mode:</strong> Switch between themes for your visual comfort.</li>
<li><strong>Word Count and Generation Queue:</strong> Keep track of the word count and the generation progress.
</li>
</ul>
<h4>Notes on Usage</h4>
<ul>
<li>For seamless TTS generation, it's advised to keep text chunks under 250 characters, which you can control
with the Chunk sizes.</li>
<li>Generated audio can be played back from the list, which also highlights the currently playing chunk.</li>
<li>The TTS Generator remembers your settings, so you can pick up where you left off even after refreshing the
page.</li>
</ul>
<p style="padding-left: 30px;"><a href="#toc">Back to top of page</a></p>
<h2 id="using-voice-samples"><strong>Using Voice Samples</strong></h2>
<h4 id="where-are-the-sample-voices-stored">Where are the sample voices stored?</h4>
<p style="padding-left: 30px;">Voice samples are stored in <span style="color: #3366ff;">/alltalk_tts/voices/</span>
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</body>
</html>
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export interface CrunkerConstructorOptions {
/**
* Sample rate for Crunker's internal audio context.
*
* @default 44100
*/
sampleRate: number;
}
export type CrunkerInputTypes = string | File | Blob;
/**
* An exported Crunker audio object.
*/
export interface ExportedCrunkerAudio {
blob: Blob;
url: string;
element: HTMLAudioElement;
}
/**
* Crunker is the simple way to merge, concatenate, play, export and download audio files using the Web Audio API.
*/
export default class Crunker {
private readonly _sampleRate;
private readonly _context;
/**
* Creates a new instance of Crunker with the provided options.
*
* If `sampleRate` is not defined, it will auto-select an appropriate sample rate
* for the device being used.
*/
constructor({ sampleRate }?: Partial<CrunkerConstructorOptions>);
/**
* Creates Crunker's internal AudioContext.
*
* @internal
*/
private _createContext;
/**
*
* The internal AudioContext used by Crunker.
*/
get context(): AudioContext;
/**
* Asynchronously fetches multiple audio files and returns an array of AudioBuffers.
*/
fetchAudio(...filepaths: CrunkerInputTypes[]): Promise<AudioBuffer[]>;
/**
* Merges (layers) multiple AudioBuffers into a single AudioBuffer.
*
* **Visual representation:**
*
* ![](https://user-images.githubusercontent.com/12958674/88806278-968f0680-d186-11ea-9cb5-8ef2606ffcc7.png)
*/
mergeAudio(buffers: AudioBuffer[]): AudioBuffer;
/**
* Concatenates multiple AudioBuffers into a single AudioBuffer.
*
* **Visual representation:**
*
* ![](https://user-images.githubusercontent.com/12958674/88806297-9d1d7e00-d186-11ea-8cd2-c64cb0324845.png)
*/
concatAudio(buffers: AudioBuffer[]): AudioBuffer;
/**
* Pads a specified AudioBuffer with silence from a specified start time,
* for a specified length of time.
*
* Accepts float values as well as whole integers.
*
* @param buffer AudioBuffer to pad
* @param padStart Time to start padding (in seconds)
* @param seconds Duration to pad for (in seconds)
*/
padAudio(buffer: AudioBuffer, padStart?: number, seconds?: number): AudioBuffer;
/**
* Slices an AudioBuffer from the specified start time to the end time, with optional fade in and out.
*
* @param buffer AudioBuffer to slice
* @param start Start time (in seconds)
* @param end End time (in seconds)
* @param fadeIn Fade in duration (in seconds, default is 0)
* @param fadeOut Fade out duration (in seconds, default is 0)
*/
sliceAudio(buffer: AudioBuffer, start: number, end: number, fadeIn?: number, fadeOut?: number): AudioBuffer;
/**
* Plays the provided AudioBuffer in an AudioBufferSourceNode.
*/
play(buffer: AudioBuffer): AudioBufferSourceNode;
/**
* Exports the specified AudioBuffer to a Blob, Object URI and HTMLAudioElement.
*
* Note that changing the MIME type does not change the actual file format. The
* file format will **always** be a WAVE file due to how audio is stored in the
* browser.
*
* @param buffer Buffer to export
* @param type MIME type (default: `audio/wav`)
*/
export(buffer: AudioBuffer, type?: string): ExportedCrunkerAudio;
/**
* Downloads the provided Blob.
*
* @param blob Blob to download
* @param filename An optional file name to use for the download (default: `crunker`)
*/
download(blob: Blob, filename?: string): HTMLAnchorElement;
/**
* Executes a callback if the browser does not support the Web Audio API.
*
* Returns the result of the callback, or `undefined` if the Web Audio API is supported.
*
* @param callback callback to run if the browser does not support the Web Audio API
*/
notSupported<T>(callback: () => T): T | undefined;
/**
* Closes Crunker's internal AudioContext.
*/
close(): this;
/**
* Returns the largest duration of the longest AudioBuffer.
*
* @internal
*/
private _maxDuration;
/**
* Returns the largest number of channels in an array of AudioBuffers.
*
* @internal
*/
private _maxNumberOfChannels;
/**
* Returns the sum of the lengths of an array of AudioBuffers.
*
* @internal
*/
private _totalLength;
/**
* Returns whether the browser supports the Web Audio API.
*
* @internal
*/
private _isSupported;
/**
* Writes the WAV headers for the specified Float32Array.
*
* Returns a DataView containing the WAV headers and file content.
*
* @internal
*/
private _writeHeaders;
/**
* Converts a Float32Array to 16-bit PCM.
*
* @internal
*/
private _floatTo16BitPCM;
/**
* Writes a string to a DataView at the specified offset.
*
* @internal
*/
private _writeString;
/**
* Converts an AudioBuffer to a Float32Array.
*
* @internal
*/
private _interleave;
/**
* Creates an HTMLAudioElement whose source is the specified Blob.
*
* @internal
*/
private _renderAudioElement;
/**
* Creates an Object URL for the specified Blob.
*
* @internal
*/
private _renderURL;
}
@@ -0,0 +1,2 @@
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We'll try and continue anyway. (file: \"").concat(t,'")')),e.arrayBuffer()})),await e._context.decodeAudioData(n)})))}},{key:"mergeAudio",value:function(e){var t=this._context.createBuffer(this._maxNumberOfChannels(e),this._sampleRate*this._maxDuration(e),this._sampleRate);return e.forEach((function(e){for(var n=0;n<e.numberOfChannels;n++){for(var r=t.getChannelData(n),a=e.getChannelData(n),o=e.getChannelData(n).length-1;o>=0;o--)r[o]+=a[o];t.getChannelData(n).set(r)}})),t}},{key:"concatAudio",value:function(e){var t=this._context.createBuffer(this._maxNumberOfChannels(e),this._totalLength(e),this._sampleRate),n=0;return e.forEach((function(e){for(var r=0;r<e.numberOfChannels;r++)t.getChannelData(r).set(e.getChannelData(r),n);n+=e.length})),t}},{key:"padAudio",value:function(e){var t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:0,n=arguments.length>2&&void 0!==arguments[2]?arguments[2]:0;if(0===n)return e;if(t<0)throw new Error('Crunker: Parameter "padStart" in padAudio must be positive');if(n<0)throw new Error('Crunker: Parameter "seconds" in padAudio must be positive');for(var r=this._context.createBuffer(e.numberOfChannels,Math.ceil(e.length+n*e.sampleRate),e.sampleRate),a=0;a<e.numberOfChannels;a++){var o=e.getChannelData(a);r.getChannelData(a).set(o.subarray(0,Math.ceil(t*e.sampleRate)+1),0),r.getChannelData(a).set(o.subarray(Math.ceil(t*e.sampleRate)+2,r.length+1),Math.ceil((t+n)*e.sampleRate))}return r}},{key:"sliceAudio",value:function(e,t,n){var r=arguments.length>3&&void 0!==arguments[3]?arguments[3]:0,a=arguments.length>4&&void 0!==arguments[4]?arguments[4]:0;if(t>=n)throw new Error('Crunker: "start" time should be less than "end" time in sliceAudio method');for(var o=Math.round((n-t)*this._sampleRate),i=Math.round(t*this._sampleRate),u=this._context.createBuffer(e.numberOfChannels,o,this._sampleRate),l=0;l<e.numberOfChannels;l++)for(var s=e.getChannelData(l),c=u.getChannelData(l),f=0;f<o;f++)c[f]=s[i+f],f<r*this._sampleRate&&(c[f]*=f/(r*this._sampleRate)),f>o-a*this._sampleRate&&(c[f]*=(o-f)/(a*this._sampleRate));return u}},{key:"play",value:function(e){var t=this._context.createBufferSource();return t.buffer=e,t.connect(this._context.destination),t.start(),Line truncated
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/*! howler.js v2.2.4 | (c) 2013-2020, James Simpson of GoldFire Studios | MIT License | howlerjs.com */
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/*! Spatial Plugin */
!function(){"use strict";HowlerGlobal.prototype._pos=[0,0,0],HowlerGlobal.prototype._orientation=[0,0,-1,0,1,0],HowlerGlobal.prototype.stereo=function(e){var n=this;if(!n.ctx||!n.ctx.listener)return n;for(var t=n._howls.length-1;t>=0;t--)n._howls[t].stereo(e);return n},HowlerGlobal.prototype.pos=function(e,n,t){var r=this;return r.ctx&&r.ctx.listener?(n="number"!=typeof n?r._pos[1]:n,t="number"!=typeof t?r._pos[2]:t,"number"!=typeof e?r._pos:(r._pos=[e,n,t],void 0!==r.ctx.listener.positionX?(r.ctx.listener.positionX.setTargetAtTime(r._pos[0],Howler.ctx.currentTime,.1),r.ctx.listener.positionY.setTargetAtTime(r._pos[1],Howler.ctx.currentTime,.1),r.ctx.listener.positionZ.setTargetAtTime(r._pos[2],Howler.ctx.currentTime,.1)):r.ctx.listener.setPosition(r._pos[0],r._pos[1],r._pos[2]),r)):r},HowlerGlobal.prototype.orientation=function(e,n,t,r,o,i){var a=this;if(!a.ctx||!a.ctx.listener)return a;var p=a._orientation;return n="number"!=typeof n?p[1]:n,t="number"!=typeof t?p[2]:t,r="number"!=typeof r?p[3]:r,o="number"!=typeof o?p[4]:o,i="number"!=typeof i?p[5]:i,"number"!=typeof e?p:(a._orientation=[e,n,t,r,o,i],void 0!==a.ctx.listener.forwardX?(a.ctx.listener.forwardX.setTargetAtTime(e,Howler.ctx.currentTime,.1),a.ctx.listener.forwardY.setTargetAtTime(n,Howler.ctx.currentTime,.1),a.ctx.listener.forwardZ.setTargetAtTime(t,Howler.ctx.currentTime,.1),a.ctx.listener.upX.setTargetAtTime(r,Howler.ctx.currentTime,.1),a.ctx.listener.upY.setTargetAtTime(o,Howler.ctx.currentTime,.1),a.ctx.listener.upZ.setTargetAtTime(i,Howler.ctx.currentTime,.1)):a.ctx.listener.setOrientation(e,n,t,r,o,i),a)},Howl.prototype.init=function(e){return function(n){var t=this;return t._orientation=n.orientation||[1,0,0],t._stereo=n.stereo||null,t._pos=n.pos||null,t._pannerAttr={coneInnerAngle:void 0!==n.coneInnerAngle?n.coneInnerAngle:360,coneOuterAngle:void 0!==n.coneOuterAngle?n.coneOuterAngle:360,coneOuterGain:void 0!==n.coneOuterGain?n.coneOuterGain:0,distanceModel:void 0!==n.distanceModel?n.distanceModel:"inverse",maxDistance:void 0!==n.maxDistance?n.maxDistance:1e4,panningModel:void 0!==n.panningModel?n.panningModel:"HRTF",refDistance:void 0!==n.refDistance?n.refDistance:1,rolloffFactor:void 0!==n.rolloffFactor?n.rolloffFactor:1},t._onstereo=n.onstereo?[{fn:n.onstereo}]:[],t._onpos=n.onpos?[{fn:n.onpos}]:[],t._onorientation=n.onorientation?[{fn:n.onorientation}]:[],e.call(this,n)}}(Howl.prototype.init),Howl.prototype.stereo=function(n,t){var r=this;if(!r._webAudio)return r;if("loaded"!==r._state)return r._queue.push({event:"stereo",action:function(){r.stereo(n,t)}}),r;var o=void 0===Howler.ctx.createStereoPanner?"spatial":"stereo";if(void 0===t){if("number"!=typeof n)return r._stereo;r._stereo=n,r._pos=[n,0,0]}for(var i=r._getSoundIds(t),a=0;a<i.length;a++){var p=r._soundById(i[a]);if(p){if("number"!=typeof n)return 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